Sunday, January 25, 2015

Tiny Office Concerts

Tiny Office Concerts (the brain child of Charlie Masters, Upper School Performing Arts Chair) are a compelling way to bring student music performances, in a close up and authentic setting, to anyone, anytime, anywhere. Modeled after the NPR tiny desk concert, we will take it to the next level by utilizing the numerous nooks & crannies and tiny office spaces throughout the GA campus as performance spaces. Masters reports, "This is a huge opportunity for student musicians to perform in an innovative way. Music performance is a realtime experience and through video recording and sharing, we are removing the barriers of venue, time, and marketing, so students can literally perform for the world!"  To watch Tiny Office Concerts and to subscribe to the channel (because you won't want to miss one of them)  click here.

Sunday, January 18, 2015

Using Media to Teach Sanish in the Middle School

Using digital media tools, eighth grade Spanish produced a collection of creative, informative and funny public service announcements as a way to practice the Spanish language, and engage with the material and each other in a new way.   “The project was the culmination of a review unit on familiar commands,” said Middle School Spanish teacher Deb Mersky. “Students gave some sound advice for movie going, living a healthy life, and succeeding in school.”  Jonas Jeswald, Middle School Head commented,  “What I love about this project is how unmistakably engaged the students are. This is what happens when you combine a collaborative activity with a fun tool and eager students. ¡Que padre! (How Cool!)”

Saturday, January 3, 2015

Upper School Students Accepted by Ashoka Catapult

Upper School Students, M Lamm, A Takei, H McDonnell, and A Seidman have all been selected to participate in  Ashoka’s Catapult Incubator program for high school students, looking to source and develop the world’s most promising young entrepreneurs through an intensive four-month incubator program and two-month summer accelerator.

Catapult, a program of Ashoka & Ashoka’s Youth Venture, provides select high school students with a comprehensive business curriculum, mentorships with corporate leaders and graduate students from top universities, and access to thought-leaders in the technology, venture capital, and social entrepreneurship industries. In its inaugural year, Catapult joined 33 youth from 19 states and 4 countries to develop and scale 8 enterprises that have raised over $90K to date.

Sunday, December 14, 2014

SMART Technology Making Numbers FUN in the Middle School!

Middle school math students enjoy highly interactive classes thanks to SMART technology. Dion Lehman (pictured here with students) reports that "While each day begins with a SMART lesson ready to be presented and for students to take notes from the board, I am constantly adding and editing the material and notes to match the questions and input from the students.  It’s attractive and dynamic and the students really enjoy it."

Sunday, December 7, 2014

Design (Thinking) Day in the Lower Schoo

Following the success of Design Day last spring, once again students and faculty in the Lower School employed the Design Thinking process developed at Stanford's to the prompt, “Imagine you could create…”  Each grade level took on a different challenge, following the problem solving process of Empathize, Define, Ideate, Prototype, and Test:

    •    PreK – “Playhouses”
    •    Kindergarten – Transportation
    •    1st Grade – Tree House
    •    2nd Grade – Beautiful decorations for Thanksgiving
    •    3rd Grade – Design Your Own Game
    •    4th Grade - Secret Hiding Places
    •    5th Grade – Messages of Hope

Head of Lower School Sue Szczepkowski commented on the success of the day and the importance of the process in education, “Design Day is aimed at fully engaging students in design thinking processes in order to actualize their response to a need they see or a problem they want to solve,” said  “It is a highly active, creative experience for students and faculty.”

Sunday, November 23, 2014

Design Thinking A Better Way to Play

In Upper School PE kids aren't only playing games, they are making them.  Using the Design Thinking process, Ginny Hofman's PE class took a look at how games get started and why and how they evolve. Students worked alone or in teams to craft their c=games including rules of play and how to teach it.  After playing the game, the students were able to Iterate new possibilities for play. Hofman reports, "It was amazing!  You could see the iteration process unfold as the games were playing - rules changed, as did scoring, and the play of the game itself. Creative play!"