Showing posts with label Coding Across the Academy. Show all posts
Showing posts with label Coding Across the Academy. Show all posts
Sunday, February 26, 2017
Sunday, October 16, 2016
Middle School Greek Day: Bring on the (Coding) Games!
Last spring, during the annual Greek Day in the Middle School, students incorporated algorithmic thinking and coding exercises as part of a day filled with fun. They developed a competitive game using Code Academy to generate as many lines of code as possible, the grade that completed the most lines of code were awarded points for Greek Day. Students also engaged in modified Simon Says by acting out lines of code.
Saturday, April 9, 2016
Sunday, November 8, 2015
Sunday, October 4, 2015
Bee Bot and Coding in the Lower School
"Coding is the language of
computer science that enables our digital world to exist and can make
our lives more efficient, creative, and connected. As the coding
initiative in the Lower School begins to take shape,
we continue to find a balance between screen and unplugged activities.
One tool in the unplugged teaching of computer science is the Bee-Bot.
Bee-Bot is a programmable robot that can be used for teaching
sequencing, problem solving, estimation, and fun. The
students in 2F recently used Bee-Bot to complete algorithms to help
guide Bee-Bot through mazes. In programing, an algorithm is a list of
steps that you can follow to finish a task. It is also the basis for all
computer programming. The second graders laid
out Bee-Bot command cards in order to form their algorithms and then
inputted the commands into Bee-Bot. Often, the commands were incorrect
and the students had to “debug” their program, much to their joy!
I was amazed to see the level
of engagement from the students during the lesson. Each student was
able to contribute and all were excited to try a new challenge. I have
to applaud the second graders for their problem
solving determination and creativity! Often, they were able to find
multiple ways to work together and solve the mazes." Dan Stahl, Lower School Teacher
Saturday, September 12, 2015
4th Grade Coding Project
Using specially designed Learning Carpets fourth grade students use the grid to understand and manipulate basic coding sequence. Lower School teacher Sue McHugh created lines of code that students had to read and replicate by placing colored balls in the correct spots on gridded carpets. One child was the “navigator” who read the code aloud to the “driver” who followed the code and placed the colored balls in the correct spots. After they were finished, they could check their work against the answer key. As a next step, students placed the balls on the carpet and wrote their own code to get the driver from ball to ball." As a special challenge, McHugh showed the children that they could create barriers to block certain pathways and make their friends create alternate routes for arriving at the correct ball. Amanda Mitchel, GA's new Early Childhood Education specialist reported, "I thought this was a fantastic example of engaged learning."
Saturday, November 9, 2013
Stephens-Petrochko Geography App
When Tyler Pterochko GA class of 2014 was a freshman, he had a conversation with middle school history teach Mark Stephens that became the focus of his Academy Scholars Project developed over the last three years. What began as frustration over finding good software to support middle school geography became Stephens-Petrochko An open-source project, designed to provide user-friendly and dynamic software for geography curricula. Designed "to allow developers to create their own map packs without needing to know programming. The software also allows teachers to customize their own quizzes, in support of a more collaborative, technology-empowered teaching community." Petrochko is a self taught programmer and game designer who plans on pursuing a career in computer science. He las already prototyped a Binary Array Linked - Data structure, and and an External Server Verification Method to Prevent Against SSL-Stripping. And he reports that he regularly uses Design Thinking as his idea generation and development process. As a Challenge GA Trainer in the Upper School, he became aware that the process he followed had a name in the design and engineering worlds. To hear him tell it, "I was using Design Thinking the whole time I was developing the software even though I didn't know it. I began this project because I empathized with Stephen's need for a better teaching tool. Once I understood that need, I defined, ideated, prototyped, and tested. "
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