Showing posts with label Young Engineers. Show all posts
Showing posts with label Young Engineers. Show all posts
Tuesday, May 23, 2017
Sunday, April 16, 2017
Upper School Engineers Off to Nationals!
On Saturday, March 18th, ten of GA’s Engineering (H) students participated in two robotics competitions: the SeaPerch Remotely Operated Vehicle (ROV) Challenge and the SeaGlide Autonomous Underwater Vehicle Challenge. Our team won so many awards! The biggest trophy was for the SeaPerch Overall and Contract Award. Other awards for SeaPerch included: 1st in the Pool Performance (and a chance to go to Nationals), 2nd in the Engineer’s Notebook, and 6th in the Presentation Category. There were over 30 high schools in SeaPerch this year, and our ROV was the only one to complete the new “Pipeline” Challenge!T hese honors have earned GA's engineering class an invitation to attend the national competition later this spring.
Sunday, April 9, 2017
4th Grade Student Engineers design Toys for African Monkey Sanctuary

4th
graders were visited by Animal Defenders International (ADI) Education
Director, Gigi Glendinning. Gigi shared
stories about several monkeys ADI rescued from harmful situations, and brought
to Lakeview Monkey Sanctuary, in the UK. Practicing empathy, the students spent
time thinking about the experiences and the needs of these primates;
specifically, their need to be mentally stimulated. They used the DESIGN THINKING PROCESS to create
toys that will fascinate and challenge the monkeys. The students worked collaboratively to
brainstorm (or IDEATE) their sketches on paper.
The next step was to build a sculptural sketch, (or PROTOTYPE). The prototype needed to go through multiple
adjustments (or ITERATIONS), before it was ready. The students used tools such
as drills, saws, hot glue guns, and clamps.
Some of the materials included rope, wood, cardboard, felt and
tubing. Every prototype was put to the
TEST as students pulled, banged, dropped and played with their designs….just as
if they were monkeys themselves! The children wrote letters, descriptions and
project titles to go along with each toy.
They also recorded video interviews describing their work. We plan to send all of the prototypes
overseas to Lakeview this spring and look forward to seeing pictures or videos
of the monkeys enjoying them!
Sunday, April 2, 2017
Sunday, February 19, 2017
STEAM Studio in the 4th Grade
At GA,
we understand that the work of STEAM and innovation is the work needed for our
21st century learners. This
work represents so much more than what you see in the words of the
acronym. Embedded in the teaching of
Science, Technology, Engineering, Arts and Mathematics, we practice inquiry
based learning, design thinking, empathy, collaboration and creative problem
solving. We practice failing hard and
then picking back up and failing less-hard, followed by growth. We learn to value process, and then joy in
the satisfaction of seeing our determination come to fruition.
The
STEAM Studio course was envisioned as a course for 4th graders
to engage in student driven learning
through collaboration, dialogue, and guided inquiry. The design
thinking process, with an emphasis on fostering creativity and empathy, is
central to the program's initiative.
While using critical and innovative thinking,
students are encouraged to take thoughtful risks, and persist in
problem-solving. The skills and concepts of Science, Technology, Engineering,
Arts and Mathematics are key as the students sketch, plan, and build prototypes
to realize their ideas.
STEAM
Studio was spearheaded by science teacher, Craig Newberger and art teacher,
Jess Killo along with the 4th grade homeroom
teachers, Julia Blumenreich, David Nagel and Connie Williams. We
meet each of the three classes, once a rotation (or once every 3-4 weeks) for
1-hour. So far, we have had three STEAM Studio sessions for each
class. We expect to see each class a total of 7 times before the end
of the school year.
-
1st Steam Studio Session –
- Introduction to
STEAM,
- Ice breaker,
collaborative Team Tape Maze
- Reflection
2nd Session-- Special guest,
Librarian - Bridget Flynn leads Guided Meditation
- Introduction
to the keys of innovation
- Exercise in
collaborative Smart Recombinations
- Student
presentations of Smart Recombinations
- Kid President
video on innovation
3rd Session-- Students
present three problems phrased as questions. One problem that is
their own from home life, one problem from school life, and one problem to
help someone else. Ie… How might I develop a product to help my
elderly neighbor more easily collect their mail from the far end of the
driveway?
- Students
are paired by their interests and work
collaboratively throughout the process.
- Students work
collaboratively to Begin Mind-mapping (a diagram used to visually organize
ideas).
Expectations for the next few sessions-- Students
complete mind-mapping and begin the Design Thinking Process.
- Empathize, Who are
you solving for, why your work matters?
- Define, What are
the needs? What are you trying to accomplish?
- Ideate, Idea generation, What if…? writing, dialogue, sketching, video
diary.
- Prototype, How might
this design be realized? Sketch and start building the idea.
- Test, Does it
work? How can it be improved? Iterate and repeat the Design
thinking Process.
- Students record
daily diaries of their process and reflections throughout the
sessions. They can do this through writing, voice recording, and/or
video.
· Students are asked to pursue primary resources as part of their research; Internet, articles, interviews with community members, public servants, family, etc.· Students present their innovations to each other and finally to the GA community. - Introduction to
STEAM,
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